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| Full-time
Education |
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| School
of Electronics and Info-Comm Technology |
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higher nitec in games design & development
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| Entry
Requirements |
Applicant will be tested for colour recognition disability on admission.
For school leavers, you need
to have at least Three GCE 'O' Level
Grades:
Grades 1 - 8 in
English Language,
Grades 1 - 7 in
Mathematics (Elementary or Additional) and
Grades 1 - 7 in
an approved Science subject.
Note:
Approved Science subjects are
Physics, Physical Science, Engineering Science,
Science (Physics/Chemistry), Science (Physics/Chemistry/Biology),
Science (Physics/Biology), Integrated Science and Combined
Science.
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| Course
Synopsis |
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On completion of the course, students should be able to:
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| Campus(es) Offering This Course |
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The duration of this course is two years and is conducted at:
ITE College Central (MacPherson Campus).
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| Videoclip
on Learning Environment
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| Currently unavailable. |
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| Progression
Opportunities
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Higher Nitec in Games Design & Development graduates with good results may apply for admission to the first year of a related course at the polytechnics.
For more details on related diploma courses, please refer to the website of each polytechnic.
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| Career
Prospects |
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Higher Nitec in Games Design & Development graduates are employed
by companies in the games creation and creative industries.
Some of the job titles held by Nitec in Games Design & Development graduates include:
Game
Tester
Game Level Designer
Game Programmer
Conceptual Artist
Character Designer
Games Content Developer
Games Software
Engineer
There are excellent opportunities for career advancement to
games developer positions and beyond. The challenge is for you to
prepare yourself and upgrading your technical skills and knowledge
by taking up higher-level courses.
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| Course
Structure |
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To obtain the Higher Nitec in Games Design & Development certification, you need to accumulate at least 74 credits.
These must comprise:
CERTIFICATION
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Games Art |
Games Programming |
| Core Modules |
37 |
37 |
| Specialisation Modules |
19 |
19 |
| Life Skills Modules |
14 |
14 |
| Elective Modules |
4 |
4 |
| Total |
74 |
74 |
CORE MODULES
- Game Design Principles (7 credits)
On completion of the module, students should be able to create a
complete game design document and technical design document
following industry requirements and manage the game evelopment
process from concept to release.
- Game Asset Creation (7 credits)
On completion of the module, students should be able to illustrate game
play elements, process digital imaging and basic multimedia using 2D
and 3D graphics technologies for developing casual computer games.
- 2D Game Development (6 credits)
On completion of the module, students should be able to develop 2D
games using 2D game authoring tool and 2D game techniques.
- Game Level Design (7 credits)
On completion of the module, students should be able to design and edit
effective levels for a variety of different game types for playability.
- Project (10 credits)
On completion of the module, students should be able to apply and
integrate the technical, social and methodological competencies in
carrying a project related to their field of study.
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SPECIALISATION MODULES
Games Art
- Game Character Design (6 credits)
On completion of the module, students should be able to design and
create game characters with artistic feel and graphical expression that
fits the design of the game.
- Game Environmental Design (6 credits)
On completion of the module, students should be able to create immersive
and interactive environments for games by applying principles of design
and theories of architecture and landscape design.
- Game Packaging (7 credits)
On completion of the module, students should be able to apply design
principles to develop game demo, trailers and packaging and print
design for the games.
Games Programming
- Software and Programming Fundamentals (6 credits)
On completion of the module, students should be able to apply objectoriented
concepts and modular techniques to develop programme for
computer applications.
- Mobile Game Development (7 credits)
On completion of the module, students should be able to design, develop
and deploy mobile games using various programming strategies,
techniques and platforms to develop games on mobile devices.
- Games Programming (6 credits)
On completion of the module, students should be able to create and
develop 2D casual games using game programming concepts and
techniques.
LIFE SKILLS MODULES
- Life Skills for Personal Development (8 credits) and Life Skills at the Workplace (4 credits)
Life skills in broad terms are the foundation skills and personal qualities
that an individual can transfer from one job setting to another to manage
and adapt to changes in technology and work environments.
- Sports and Wellness I (1 credit)
On completion of the module, students should be able to maintain a fit and healthy body and develop an appreciation of sports and games.
- Sports and Wellness II (1 credit)
On completion of the module, students should be able to maintain a fit and healthy body and develop an appreciation of sports and games.
ELECTIVES
Electives (Course Specific) |
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- Music and Audio for Games (2 credits)
On the completion of the module, students should be able to apply and
integrate various digital sound effects and audio techniques to enhance
the gameplay.
- 3D Character Design (2 credits)
On the completion of the module, students should be able to use texturing
and modelling tools to create 3D character and produce artworks for 3D
games.
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| Electives (Inter-disciplinary) |
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- Entrepreneurship (4 credits)
On completion of the module, students should be able to draft out a
business plan through identifying business opportunities, applying
marketing mix strategies with sound financial analysis.
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| Electives (General) |
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- Overseas Experiential Programme (2 or 3 credits)
On completion of the module, students should be able to develop
leadership qualities, self-confidence, independence, cross-cultural
interaction skills and other life skills.
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| Last updated
on 22 Oct 2008 |
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