- Drawing Techniques (6 credits)
On completion of the module, students are trained on the fundamentals of drawing as a process of perception and projection. They will use different drawing techniques and work with different drawing medium to express their artwork. They are also traned on drawing the human anatomy and animals, and the concept of posing & "action line".
- Animation and Design Principles (8 credits)
On completion of the module, students are trained on the basic principles of form, composition, shapes and typography with focus on the thinking and creative processes to instil understanding of creativity in general. They are also trained to verify and apply appropriate colours for different media types and development. They will finally apply the design principles and digital imaging techniques to create digital animation contents for different media platform.
- Storyboard and 2D Animation (5 credits)
On completion of the module, students are trained to create a storyboard from rough sketches to finished product. They are also trained to develop cartoon characters and apply the basic principles of animation to create 2D animations using the 2D digital animation development tools.
- Digital Media Integration (8 credits)
On completion of the module, students are trained on creative photographic techniques and the skills of integrating different media elements into a multimedia application. They are also introduced to the various media formats, conversion, compression and decompression techniques.
- 3D Animation Techniques (6 credits)
On completion of the module, students are trained on the pre-production techniques and processes that involve in an animation production pipeline. They are also trained on the basic 3D techniques of Modeling, Animation , Texturing, Lighting, Cameras, and Rendering. They will get hands-on experience with 3D animation software and the fundamentals of the 3 world.
- Advanced 3D Animation (6 credits)
On completion of the module, students are trained on the advanced tools and techniques in 3D animation. They will study through a series of case study examples of animation workflow pipeline. They will also learn to create 2D animation in 3D space, character modeling, rigging, and character animation.
- Post-Production Techniques (6 credits)
On completion of the module, students are trained on the advanced techniques of compositing process and visual effects techniques such as text & particle effects, colour correction, morphing, masking and paint tools with the outcome to edit live action and animation footage.
- Applied Animation Portfolio (6 credits)
On completion of the module, students are trained on various applications of animation on cross-media platform. Students will aslo learn to apply all the knowledge they've gained throughout the course to produce a show reel and showcase it in their portfolio project.
LIFE SKILLS MODULES
- Life Skills for Personal Development (8 credits) and Life Skills at the Workplace (4 credits)
Life skills in broad terms are the foundation skills and personal qualities
that an individual can transfer from one job setting to another to manage
and adapt to changes in technology and work environments.
- Sports and Wellness I (1 credit)
On completion of the module, students should be able to maintain a fit and healthy body and develop an appreciation of sports and games.
- Sports and Wellness II (1 credit)
On completion of the module, students should be able to maintain a fit and healthy body and develop an appreciation of sports and games. |
ELECTIVES
Electives (Course Specific) |
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- Character Design (2 credits)
On completion of the module, students are trained to design characters based on humans, animals and inanimate objects. They are also encouraged to create a history or background of their characters and express it with different media.
- Audio Post-Production (2 credits)
On completion of the module, students should be able to enhance audio and create surround sound for video using multi-track mixing techniques.
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| Electives (Inter-disciplinary) |
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- Game Development for Mobile Devices (2 credits)
On completion of the module, students are trained to develop basic interactive game application for Mobile Devices using the application development tools.
- Small Business Management (3 credits)
On completion of the module, students should be able to identify a significant business opportunity, prepare a promotional package and conduct a sales event for a small business.
Joint ITE-Industry
- Advanced 2D Character Animation (2 credits)
On completion of the module, students should be able to learn the advanced tools and techniques in 2D cut-out character animation, including 2D special effects, composition and rendering. |
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| Electives (General) |
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- Communicative English (Levels 7 & 8)
On completion of the module, students should be able to infer meanings,
feelings and attitudes from listening texts, classify and evaluate
information, distinguish arguments for or against an issue, compare and
contrast ideas, write formal and informal letters as well as narrative,
descriptive and expository compositions, present factual information
in a clear and logical manner, and use appropriate vocabulary and
expressions in various speech situations.
- English Language ‘O’ I (3 credits)
On completion of the module, students should be able to comprehend
narrative texts, write compositions of narrative nature, and communicate
effectively and appropriately in speech and writing.
- English Language ‘O’ II (2 credits)
On completion of the module, students should be able to comprehend
descriptive texts, write compositions of descriptive nature and
communicate effectively and appropriately in speech and writing.
- English Language ‘O’ III (3 credits)
On completion of the module, students should be able to comprehend
expository texts, write compositions of expository and persuasive nature,
and communicate effectively and appropriately in speech and writing.
- English Language ‘O’ IV (2 credits)
On completion of the module, students should be able to comprehend
argumentative texts, write compositions of argumentative nature, and
communicate effectively and appropriately in speech and writing.
- Mathematics (Level 9) (3 credits)
On completion of the module, students should be able to perform
arithmetic calculations, interpret and use statistical data, manipulate
algebraic expressions, use graphs and solve simultaneous equations
graphically.
- Mathematics (Level 10) (3 credits)
On completion of the module, students should be able to calculate
angles using the angle properties of a circle; construct and describe
transformations and solve trigonometrical problems in 2-dimension.
- Mathematics ‘O’ I (3 credits)
On completion of the module, students should be able to perform
arithmetic calculations, manipulate algebraic expressions, construct and
interpret geometrical figures and solve investigative problems.
- Mathematics ‘O’ II (2 credits)
On completion of the module, students should be able to manipulate
indices, equations and inequalities, perform graphing functions, handle
problems on mensuration, interpret and use statistical data and solve
investigative problems.
- Mathematics ‘O’ III (3 credits)
On completion of the module, students should be able to solve
trigonometrical problems in 2 or 3 dimensions, identify and describe
transformations connecting given figures, use vectors and solve
investigative problems.
- Mathematics ‘O’ IV (2 credits)
On completion of the module, students should be able to perform
arithmetic calculation, algebraic manipulation, graphing functions,
geometrical construction and transformation; use vectors; solve problems
involving trigonometry, probability and investigation.
- Overseas Experiential Programme (2 to 3 credits)
On completion of the module, students should be able to develop
leadership qualities, self-confidence, independence, cross-cultural
interaction skills and other life skills. |
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