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Full-time Education
School of Info-Communications Technology

nitec in digital animation

Entry Requirements

To apply for the Nitec in Digital Animation course, you must have:

Either completed your GCE 'O' level
Or completed GCE 'N' level

Applicant will be tested for colour recognition disability on admission.

Selected applicants have to attend an interview and pass a drawing test.

 
Course Synopsis

On completion of the course, students should be able to:

Support team in research and planning.
Apply character design.
Model sculpture.
Apply environment setting such as background and props.
Create storyboards.
Perform animation tasks, such as modelling, lighting, rigging and texturing.
Peform post-production tasks, such as editing, compositing, visual effect and rendering.

 

 
Campus(es) Offering This Course

The duration of this course is two years and is conducted at ITE College Central (MacPherson Campus).

 
Videoclip on Learning Environment
Currently not available.
 
Progression Opportunities

Nitec in Digital Animation graduates with good results may apply for progression to higher level courses.

 
Career Prospects

Nitec in Digital Animation graduates are employed by companies in the digital media industries.

Some of the job titles held by Nitec in Digital Animation graduates include Assistant to:

CG Artist / Animation
3D Modeller
3D Animator
Special Effects Artist
Storyboard Artist
Character Designer
Character Animator
Effect Technical Director
Lighting Technical Director
Modeller
Texture Painter

 
Course Structure

To obtain the Nitec in Digital Animation certification, you need to accumulate at least 73 credits.


CERTIFICATION

Core Modules

51

Life Skills Modules

14

Elective Modules
8
Total
73

CORE MODULES

- Drawing Techniques (6 credits)
On completion of the module, students are trained on the fundamentals of drawing as a process of perception and projection. They will use different drawing techniques and work with different drawing medium to express their artwork. They are also traned on drawing the human anatomy and animals, and the concept of posing & "action line".
- Animation and Design Principles (8 credits)
On completion of the module, students are trained on the basic principles of form, composition, shapes and typography with focus on the thinking and creative processes to instil understanding of creativity in general. They are also trained to verify and apply appropriate colours for different media types and development. They will finally apply the design principles and digital imaging techniques to create digital animation contents for different media platform.
- Storyboard and 2D Animation (5 credits)
On completion of the module, students are trained to create a storyboard from rough sketches to finished product. They are also trained to develop cartoon characters and apply the basic principles of animation to create 2D animations using the 2D digital animation development tools.
- Digital Media Integration (8 credits)
On completion of the module, students are trained on creative photographic techniques and the skills of integrating different media elements into a multimedia application. They are also introduced to the various media formats, conversion, compression and decompression techniques.
- 3D Animation Techniques (6 credits)
On completion of the module, students are trained on the pre-production techniques and processes that involve in an animation production pipeline. They are also trained on the basic 3D techniques of Modeling, Animation , Texturing, Lighting, Cameras, and Rendering. They will get hands-on experience with 3D animation software and the fundamentals of the 3 world.
- Advanced 3D Animation (6 credits)
On completion of the module, students are trained on the advanced tools and techniques in 3D animation. They will study through a series of case study examples of animation workflow pipeline. They will also learn to create 2D animation in 3D space, character modeling, rigging, and character animation.
- Post-Production Techniques (6 credits)
On completion of the module, students are trained on the advanced techniques of compositing process and visual effects techniques such as text & particle effects, colour correction, morphing, masking and paint tools with the outcome to edit live action and animation footage.
- Applied Animation Portfolio (6 credits)
On completion of the module, students are trained on various applications of animation on cross-media platform. Students will aslo learn to apply all the knowledge they've gained throughout the course to produce a show reel and showcase it in their portfolio project.

LIFE SKILLS MODULES

- Life Skills for Personal Development (8 credits) and Life Skills at the Workplace (4 credits)
Life skills in broad terms are the foundation skills and personal qualities that an individual can transfer from one job setting to another to manage and adapt to changes in technology and work environments.
- Sports and Wellness I (1 credit)
On completion of the module, students should be able to maintain a fit and healthy body and develop an appreciation of sports and games.
- Sports and Wellness II (1 credit)
On completion of the module, students should be able to maintain a fit and healthy body and develop an appreciation of sports and games.

ELECTIVES

Electives (Course Specific)
 
 

- Character Design (2 credits)
On completion of the module, students are trained to design characters based on humans, animals and inanimate objects. They are also encouraged to create a history or background of their characters and express it with different media.
- Audio Post-Production (2 credits)
On completion of the module, students should be able to enhance audio and create surround sound for video using multi-track mixing techniques.

   
Electives (Inter-disciplinary)  
   

- Game Development for Mobile Devices (2 credits)
On completion of the module, students are trained to develop basic interactive game application for Mobile Devices using the application development tools.
- Small Business Management (3 credits)
On completion of the module, students should be able to identify a significant business opportunity, prepare a promotional package and conduct a sales event for a small business.


Joint ITE-Industry

- Advanced 2D Character Animation (2 credits)
On completion of the module, students should be able to learn the advanced tools and techniques in 2D cut-out character animation, including 2D special effects, composition and rendering.

   
Electives (General)  
 
- Communicative English (Levels 7 & 8)
On completion of the module, students should be able to infer meanings, feelings and attitudes from listening texts, classify and evaluate information, distinguish arguments for or against an issue, compare and contrast ideas, write formal and informal letters as well as narrative, descriptive and expository compositions, present factual information in a clear and logical manner, and use appropriate vocabulary and expressions in various speech situations.
- English Language ‘O’ I (3 credits)
On completion of the module, students should be able to comprehend narrative texts, write compositions of narrative nature, and communicate effectively and appropriately in speech and writing.
- English Language ‘O’ II (2 credits)
On completion of the module, students should be able to comprehend descriptive texts, write compositions of descriptive nature and communicate effectively and appropriately in speech and writing.
- English Language ‘O’ III (3 credits)
On completion of the module, students should be able to comprehend expository texts, write compositions of expository and persuasive nature, and communicate effectively and appropriately in speech and writing.
- English Language ‘O’ IV (2 credits)
On completion of the module, students should be able to comprehend argumentative texts, write compositions of argumentative nature, and communicate effectively and appropriately in speech and writing.
- Mathematics (Level 9) (3 credits)
On completion of the module, students should be able to perform arithmetic calculations, interpret and use statistical data, manipulate algebraic expressions, use graphs and solve simultaneous equations graphically.
- Mathematics (Level 10) (3 credits)
On completion of the module, students should be able to calculate angles using the angle properties of a circle; construct and describe transformations and solve trigonometrical problems in 2-dimension.
- Mathematics ‘O’ I (3 credits)
On completion of the module, students should be able to perform arithmetic calculations, manipulate algebraic expressions, construct and interpret geometrical figures and solve investigative problems.
- Mathematics ‘O’ II (2 credits)
On completion of the module, students should be able to manipulate indices, equations and inequalities, perform graphing functions, handle problems on mensuration, interpret and use statistical data and solve investigative problems.
- Mathematics ‘O’ III (3 credits)
On completion of the module, students should be able to solve trigonometrical problems in 2 or 3 dimensions, identify and describe transformations connecting given figures, use vectors and solve investigative problems.
- Mathematics ‘O’ IV (2 credits)
On completion of the module, students should be able to perform arithmetic calculation, algebraic manipulation, graphing functions, geometrical construction and transformation; use vectors; solve problems involving trigonometry, probability and investigation.
- Overseas Experiential Programme (2 to 3 credits)
On completion of the module, students should be able to develop leadership qualities, self-confidence, independence, cross-cultural interaction skills and other life skills.


 
Quick Links
Entry Requirements
Course Synopsis
Campus(es) Offering This Course
Videoclip on Learning Environment
Progression Opportunities
Career Prospects
Course Structure
 
Last updated on 19 Dec 2007