School of Business & Services

If you are curious to discover the know-how of businesses, would like to master the art of providing good service to customers or keen to develop your entrepreneurial skills, you may just find success at our School of Business and Services.

The School of Business and Services offers you a focused range of programmes to equip you with the knowledge and skills for the highly mobile, high tech businesses of the ever changing global marketplace. Through well-designed practical training and industry exposure we will put you on a head start in your career path.

Come and explore the key facilities at our School of Business and Services.

Key Training Facilities 

 

Early Childhood Training Centre 
(Blk J Level 2)

The Early Childhood Training Centre is equipped with two Labs - one designed for Science, Art and Craft modules, and another for Music and Drama modules. The centre simulates a childcare centre and is used for hands-on training to prepare students to embark on a career as early childhood educators.

 

EarlyChildhood
Esports Centre1

Esports Centre @ CC
(Blk F Level 4)

The Esports Centre at ITE College Central is a multi-functional room designed for advancing esports knowledge and education. The facility is equipped with gaming desktops, tables, chairs and screens that are typically used in the esports industry when it comes to large-scale tournaments. This allows students to have the best possible learning environment and for staff to tap into the infrastructure to create engaging and impactful lessons to promote esports.

The Esports Centre is also home to ITE College Central's esports club where students are trained for the prestigious annual tournament, Campus Legends.

The invITE
(Blk K Level 2)

The invITE is a collaborative space where learners from the various Work-Study Diplomas (in Community Development & Engagement; Event Management; Lifestyle & Recreation Management) learn to create meaningful connections through effective programming. Through providing an authentic and immersive learning environment, students are able to apply technologies, strengthen trade-related competencies, and create opportunities for collaboration with industry. The space has three learning spaces: Digital Wall, Nosy Nook, and Common Hood. Each space will focus on a particular stage of the pedagogical process of the work situation approach (Explore, Experience, and Synthesis). 

The invITE1

Epitome

ITE Epitome
(Blk A Level 1)

ITE Epitome is a Centre of Retail Innovation and Training Excellence where a modern customer experience is realised through a showcase of student capabilities, products and technologies. Retail technologies create customer touch points online and offline to provide customers with an omni-channel shopping experience, while products and services are curated with commercial collaborators to fit Epitome’s target audience. Supported with a future ready curriculum and industrial partnerships, Epitome is a living lab that works to strengthen the quality and relevance of ITE’s retail training. Students are trained to work and interact with customers in a genuine commercial setting.

The store has six sub-shops providing a range of products and services including hair, eye wear, computer gaming, IT services, cafe, floristry and uniquely designed and produced merchandise.

Fitness Training Gym & Human Performance Lab 
(Blk J Level 2)

The lab and gym for Sports Management students contain equipment for health and fitness performance related anthropometric tests and assessments that are aligned to industry standards. The facilities provide platforms to expose students to use these advanced testing technology and develop research and analysis skills sought after by the fitness industry.

 

FitnessGym
FloristryTrainingCentre

 

Floristry Training Centre 
(Blk D Level 5)

The Floristry Training Centre is used for practical training in floral design and arrangements, displays, merchandising and related services to customer. The centre is replica of a floral retail shop, equipped with an exhibition gallery consisting of 20 partitions and flower chillers for students to exercise their creativity in exploring floral displays for different events and settings as well as  maintain and upkeep fresh cut flowers and wrapped bouquets.

 

Retail Training Centre 
(Blk D Level 3)

The Retail Training Centre is designed to simulate actual industry set-up, to create a realistic retail environment for training on retail operations and visual merchandising. It is also equipped with a customised Business Etiquette & Grooming Centre.

 

RetailTrainingCentre

Other Facilities

  • Aviation Hub (Passenger Services) (Blk G Level 2)
  • Human Performance Lab (Blk J Level 3)
  • National Education Hub (Blk E Level 4)
  • PE iLab (Blk F Level 3)