Unleash Your Creativity in Mobile Game DevelopmentIf you are fascinated by the mobile world, this course is perfect for you. It allows you to express your creativity by planning and developing mobile game apps. You will learn what goes on behind the scenes of every successful app. Bring Your Game Ideas to LifeYou will set up a mobile app development environment and create game summaries using storyboarding. You will develop games on StencylArcade and OS, test them on mobile devices, and even publish your apps to the software market. If you love this experience, consider the Higher Nitec in Electronics Engineering course to expand your tech skills.
Kickstart Your Mobile App Development JourneyBy the end of this module, you will know how to set up a mobile app and game development environment using third-party tools. This skill will open up exciting opportunities for creating your own apps. You will be ready to dive into the world of mobile development with confidence. Create, Test, and Publish Your Own Mobile GamesYou will develop mobile apps and games using a third-party framework, turning your ideas into reality. Testing your creations on mobile devices will ensure they work perfectly. Finally, you will learn to publish your apps on the App Stores, sharing your work with the world.
S/N Module Outline 1Introduction to mobile apps framework platform and SDKsDescribe the basic architecture of a 3rd party mobile apps framework.List the various types of 3rd party mobile apps framework currently available.Identify the specific uses of these 3rd party mobile apps framework.Perform step-by-step installation of the SDK.Perform basic functionalities of the SDK and explore the workspace.Plotting of game summary and flow through storyboarding techniqueExplain the technique of storyboarding.Describe the design process storyboardingList the tools available for storyboardingPerform game storyboarding using manual techniques and simple software tools 2Role of ActorsDefine the role of actors in a game.State the elements of an actor.List the various input behavior controls used to control actorsExplain the different reaction groups that actors are able to respond to.Create and customize actor animations, motions and physics in the SDK environment.Test input controls on IDE or test device for game actors.Create and customize actor collision groups and test for collision response. 3Create and customize scene parameters Describe each scene basics namely tiles, layers, coordinates and boundariesExplain the behavioral control of the camera viewDescribe the features of Heads Up Display (HUD) within the game.Create tile sets, regions and backgrounds to be used within a mobile game.Create and integrate HUD to be used within a mobile game.Implement sound effects within a mobile game to enhance game play experience.Implement change of scene and transitions to be used within a mobile game. 4Adding actor, scene behaviors and defining game attributesExplain the definition of game behaviors.Explain the usage of events within a behavior.Identify the differences between an actor and a scene behavior.Explain the usage of attributes and game attributes within a behavior.Attach pre-shipped and downloaded behaviors to actors and scenes.Configure actor and scene behaviors.Implement different, customized behaviors using events as snippets of logic building blocks.Observe the resulting reaction of the different, customized behaviors. 5Game testing and publishing on different mobile OS platformsState the different modes of game testing.State the different methods of uploading the mobile game application into the software market of respective mobile OS platforms.Test developed games on simulators provided by the SDK.Test developed games on devices running supported mobile OS.Configure game settings of SDK for publishing of game app. Publish game apps into software market supported by respective mobile OS platforms.